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Oct 31 2009, 11:18 AM
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#1
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![]() Be the Reds! Group: Members Joined: 28-January 04 |
Location, location, location TWG
This TWG variant is based on the his channel 4 property show Location, location, location. In this varient, players will take on the roll of detached houses in the home counties. Most of you are dream houses that would perfectly suit this week's couple, David and June from North Hounslow. However, hidden amongst the crowd are a group of 'bad houses', houses with hidden structural problems, houses which aren't in the catchment areas of good schools, or houses that just don't have the 'wow factor'. Every night, the bad houses get together and demolish a good house, so as to increase their chances of being bought at the end of the game. Teams Good Houses - These act as the normal human players. Bad Houses - These players act as the wolves. Specials: Kirsty(Seer) - Every night, Kirsty employs a top quality surveyor to check over thoroughly one house. However, the surveyor's fax machine is broken, and each night, the results are sent out to a random player. Phil(GA) - Every night, Phil dons a lead apron and throws himself in front of a chosen house in order to deflect an incoming demolishion ball. If he chooses the same house as the bad house team, he deflects the ball and they fail in their demolishion that night. Mr Blobby and Noel Edmonds(lovers) - Two players will be selected at random to fill the rolls of Mr Blobby and Noel Edmonds. If one dies over the course of the game, the other will be granted the ability to demolish any of the houses in the game. If the house demolished was not responsible for the death of the other, then Blobby or Noel will themselves fall over into a big brick pile. Special New Rule Similar to the 'mason rule', it is now forbidden on pain of death to reveal in thread that you are a special roll, in order to discourage human alliances forming in game. |
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Oct 31 2009, 11:20 AM
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#2
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![]() Pssssssyyy ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Joined: 27-January 04 |
WHAT HAPPENS IN YOUR HEAD.
I love it. -------------------- You are the ones who can hear airs. Who can be frightened or encouraged. You can hold things and break them and fix them. I never felt at home here. This is an awful place to be dropped down halfway.
A dull thud in the distance |
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Oct 31 2009, 11:24 AM
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#3
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![]() Be the Reds! Group: Members Joined: 28-January 04 |
Anyway, I'll probably leave it at least a month as I think we're all TWGed out for the moment.
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Oct 31 2009, 11:36 AM
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#4
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![]() Cake! Group: Members Joined: 3-May 04 |
That is most excellent. -------------------- |
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Oct 31 2009, 11:46 AM
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#5
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![]() Ain't No Heel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 29-May 07 |
-------------------- |
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Oct 31 2009, 12:00 PM
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#6
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![]() Doctor at Law Group: Admin Joined: 28-January 04 |
Kidz:
-------------------- |
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Oct 31 2009, 12:11 PM
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#7
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![]() Be the Reds! Group: Members Joined: 28-January 04 |
Kramer, how civil was your TWG game with masked accounts? I'm thinking of using them to make the game a little more distinct from the last one.
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Oct 31 2009, 12:21 PM
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#8
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![]() Ain't No Heel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 29-May 07 |
Kramer, how civil was your TWG game with masked accounts? IIRC Very. Apart from Josh ¬_¬ The cast list had a lot of new/ irregular players in it though. -------------------- |
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Oct 31 2009, 02:33 PM
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#9
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![]() Reassuringly Elephants ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 15-October 05 |
Mr Blobby and Noel Edmonds(lovers) - Two players will be selected at random to fill the rolls of Mr Blobby and Noel Edmonds. If one dies over the course of the game, the other will be granted the ability to demolish any of the houses in the game. If the house demolished was not responsible for the death of the other, then Blobby or Noel will themselves fall over into a big brick pile. Are you going to make the kill secret so we don't get a confirmed human like in the last game? Special New Rule Similar to the 'mason rule', it is not forbidden on pain of death to reveal in thread that you are a special role, in order to discourage human alliances forming in game. Wait, do you mean that it is forbidden to reveal you're a special or not? -------------------- By "future archaeologists" I mean "future MOON archaeologists", but it's a well-known fact that anything proceeded by the adjective "future" sort of already has "moon" implied there.
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Oct 31 2009, 02:50 PM
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#10
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![]() Be the Reds! Group: Members Joined: 28-January 04 |
It should have said 'now' not 'not' ¬_¬. I hadn't quite decided, but yeah I think I'll make the vigi kill night time only. That or make it so that both players die if the vigi gets it wrong.
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Oct 31 2009, 06:38 PM
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#11
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![]() A New Hope Group: Members Joined: 18-May 04 |
Love it
-------------------- "There is no need to be rude to anyone, even if they are ignorant and godless."
Favourite quote from S. Moffat: "Look, you understand that, and I understand that, but we're Science Fiction people. The other 100% of the audience may not get it." Neil Gaiman Inappropriate Behaviour |
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Oct 31 2009, 06:47 PM
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#12
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![]() Be the Reds! Group: Members Joined: 28-January 04 |
Why not? You always post from a masked account anyway ¬_______¬
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Oct 31 2009, 07:22 PM
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#13
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![]() A New Hope Group: Members Joined: 18-May 04 |
Yeah, we've not made that joke before.
I just really don't like masked account games. -------------------- "There is no need to be rude to anyone, even if they are ignorant and godless."
Favourite quote from S. Moffat: "Look, you understand that, and I understand that, but we're Science Fiction people. The other 100% of the audience may not get it." Neil Gaiman Inappropriate Behaviour |
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Oct 31 2009, 07:30 PM
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#14
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![]() Pssssssyyy ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Joined: 27-January 04 |
Me either.
-------------------- You are the ones who can hear airs. Who can be frightened or encouraged. You can hold things and break them and fix them. I never felt at home here. This is an awful place to be dropped down halfway.
A dull thud in the distance |
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Oct 31 2009, 07:33 PM
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#15
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![]() Be the Reds! Group: Members Joined: 28-January 04 |
I don't really either. I got the impression others did though.
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Oct 31 2009, 11:26 PM
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#16
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![]() Bake 'em away toys. ![]() ![]() ![]() Group: Members Joined: 18-August 08 |
I do, stops the usual rivalries and bordeom associated with half of you playing this game far far too much with the same people
-------------------- "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
I have a catapult. Give me all the money, or I will fling an enormous rock at your head." |
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Oct 31 2009, 11:33 PM
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#17
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![]() Reassuringly Elephants ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 15-October 05 |
Incidentally, we all seem to have forgotten about Jim's "carcrash" variant, with players making human votes as well as wolf votes which can earn the wolves kills. I thought it worked quite well, but then we had a big hiatus and I totally forgot about it. We should play it again some time.
-------------------- By "future archaeologists" I mean "future MOON archaeologists", but it's a well-known fact that anything proceeded by the adjective "future" sort of already has "moon" implied there.
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Oct 31 2009, 11:59 PM
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#18
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![]() Ain't No Heel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 29-May 07 |
My game also had a human vote IIRC. Jim (a wolf) won it almost every day.
I don't really either. I got the impression others did though. I do, stops the usual rivalries and bordeom associated with half of you playing this game far far too much with the same people The idea of making mine masked was to try to encourage different ways of thinking rather than reliance on personality analysis. However, very few of the regulars played so it's hard to assess how effective it was. Naturally, I like masked games because it gives me more room to "breathe" so to speak because -- the name "Kramer" comes with certain pre-associations. No real preference on this one though, I'll go with the flow. -------------------- |
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Nov 1 2009, 12:04 AM
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#19
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![]() 600 Group: Members Joined: 3-May 04 |
I like the idea of masked games for the reasons you cite but we've done a bunch of them and they don't really seem to work that well. You just end up with people devoting more of their time to working out the identities of other players rather than finding wolves and then everyone pretty much knowing who all the players are by day 3.
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Nov 1 2009, 12:18 AM
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#20
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![]() Ain't No Heel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Joined: 29-May 07 |
I like the idea of masked games for the reasons you cite but we've done a bunch of them and they don't really seem to work that well. You just end up with people devoting more of their time to working out the identities of other players rather than finding wolves and then everyone pretty much knowing who all the players are by day 3. Well I think mine ended up working precisely because there were so few Talesians playing -- no one really knew each other anyway so that forced behavioural analysis because there was no basis for comparison. One of the things I struggle with as a human now is that behaviour and/or voting patterns are no longer seen as admissible as valid evidence. The analysis of voting patterns and alliances -- bread and butter human stuff -- is very much frowned upon now and I'm often criticized for persisting with it. It's all about spotting a wolf-Kidz as opposed to a human-Kidz or a wolf-INH as opposed to a human-INH and so on -- which is a rather different thing to focus on because it comes down to how well you know them/ how many times you've played with them. Of course, on the flip-side it means that as a wolf "good deeds" mean nothing. I'm not saying any of this should change, just describing a trend really. -------------------- |
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Nov 1 2009, 12:29 AM
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#21
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![]() MR HUGGY Group: Members Joined: 17-August 04 |
Yeah but there's no solution to that. Everybody knows what kind of behaviour is wolfish and what isn't, but the problem is that if you have somebody acting wolfish it's not going to be because they're a wolf, as such. It's going to be because they're rubbish, and that's a quality that transcends role. Trying to pin down more subtle behaviour is useless because you start focusing on tiny details that could also go either way - it might have been a wolf acting with this motivation, but it could just as easily be a human acting with no motivation at all. You have to consider a player's behaviour in the context of your past experience with them in order to have any chance of making sense of it.
I'm actually starting to think that because TWG has become so rarefied in terms of play it's essentially a crapshoot as to who wins. Which may explain my recent lassitude on the subject. EDIT: I mean just look at that last game. The only thing that happened that was remotely new was CAD's faking out of the Daves during the last two days, and even that wasn't entirely without precedent. -------------------- "Does he ever do that thing with you?" the prince asked the then-prime minister. "... when he's sitting opposite you, he slides down the seat with his legs apart, his crotch pointing a little menacingly, and balances his teacup and saucer on his tummy. It's very odd. I've never seen someone do that before. What do you think it means?"
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Nov 1 2009, 12:39 AM
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#22
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![]() Bake 'em away toys. ![]() ![]() ![]() Group: Members Joined: 18-August 08 |
Hent, it's only like that because you've all played so many games together. Get some new players in, diversify, play on sekrit. Don't know how you can all play with the same people every game.
-------------------- "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
I have a catapult. Give me all the money, or I will fling an enormous rock at your head." |
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Nov 1 2009, 04:43 PM
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#23
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![]() A New Hope Group: Members Joined: 18-May 04 |
Hent, it's only like that because you've all played so many games together. Get some new players in, diversify, play on sekrit. Don't know how you can all play with the same people every game. Well, from my point of view, I don't play to play TWG, I play to play a game with these people in this community. -------------------- "There is no need to be rude to anyone, even if they are ignorant and godless."
Favourite quote from S. Moffat: "Look, you understand that, and I understand that, but we're Science Fiction people. The other 100% of the audience may not get it." Neil Gaiman Inappropriate Behaviour |
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Nov 1 2009, 05:14 PM
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#24
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![]() Overlooked by the Academy Group: Admin Joined: 5-March 05 |
I mean I mostly agree with CAD. I played three or four games on Sekrit over the Summer and they were all extremely involved, fun games. I just felt better able to analyse and pursue and strategise because I *didn't* know how a person would play or react (or indeed how I was expected to play or react). My success rating also seemed to go up but that could just be ego ¬_¬
-------------------- Rio Ferdinand described the atmosphere pre-Capello as being, "like a circus," and the new regime as, "well good, innit, and you know stuff," before losing his train of thought and going on to list his favorite Gameboy games
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Nov 1 2009, 05:31 PM
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#25
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![]() Bake 'em away toys. ![]() ![]() ![]() Group: Members Joined: 18-August 08 |
Well, from my point of view, I don't play to play TWG, I play to play a game with these people in this community. You could still play with those people, but make it more interesting with new people. All you have to do is not kill them off day 1-3 of every game, in order to encourage them that you're nice people -------------------- "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
I have a catapult. Give me all the money, or I will fling an enormous rock at your head." |
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