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TWG?


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#1 Josh

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Posted 18 July 2010 - 12:39 PM

I fancy a TWG. Vanilla, don't mind small numbers - probably a minimum of 12 to get by. If there's interest I'll start the game on Thursday.

In?
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#2 Insert Name Here

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Posted 18 July 2010 - 12:49 PM

Yeah, why not.
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#3 Carlisle Dave

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Posted 18 July 2010 - 05:46 PM

Put me down as a probable. My shifts over the weekend from Thursday aren't the best for TWG but I'll do my best!

Maybe this time I'll be enthused!

#4 Kramer

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Posted 19 July 2010 - 09:24 AM

Totes in

#5 XYZIA

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Posted 21 July 2010 - 01:31 PM

IN.

#6 Josh

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Posted 21 July 2010 - 01:32 PM

Yeah it ain't gonna happen though is it.
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#7 Kramer

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Posted 21 July 2010 - 05:28 PM

I might be doing another Great Pub Quiz thing soon, probs across 4 different forums. Could plug a TWG then. I reckon the only way to get a game together now is by pulling in players from elsewhere.

#8 Carlisle Dave

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Posted 21 July 2010 - 06:22 PM

I think it's time we accepted it:

The TWG days are over.

#9 TSP

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Posted 22 July 2010 - 07:02 PM

It's surprising how boring it gets after only fifty or sixty games.

#10 Masked Dave

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Posted 23 July 2010 - 12:04 AM

Wow, it's already getting on for a year since the last game was played here.
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#11 Lu-Tze

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Posted 24 July 2010 - 10:49 AM

Lets try this instead...
http://www.thetales....?showtopic=4224
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#12 Kramer

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Posted 10 September 2010 - 10:58 PM

A chance to play TWG at Sekrit.

#13 Hey Kidz

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Posted 11 September 2010 - 03:38 PM

Is it a crazy ruleset?

#14 Kramer

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Posted 15 September 2010 - 01:41 PM

No

#15 Dystopia

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Posted 28 October 2010 - 06:53 AM

I see you're having trouble rousing interest in TWG these days. Well over at Ars we've cooked up a variant unlike any other, Quantum TWG, well okay it was nicked from some professor. Have a dekko over here. It's too late to join the first test run but you might be able to reinvigorate your own games. Or not, just trying to be helpful.

#16 Josh

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Posted 28 October 2010 - 07:05 AM

That ruleset looks dreadful. If the core mechanic is the deduce who the wolves are by their actions, then introducing a contrived aspect of relativity is only going to reduce that and increase the reliance on random guesswork.

Anyway,

View PostTSP, on Jul 22 2010, 08:02 PM, said:

It's surprising how boring it gets after only fifty or sixty games.

I think it's fairly safe to say that Tales isn't going to see any more TWG.
George Alagiaaaaaaargh: I lost my pecker in the siege :(

#17 Masked Dave

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Posted 28 October 2010 - 08:14 AM

Yeah, that's basically impossible to play.
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but it seems that whilst I am Amazing you are Ultimate."- Lu

#18 Dystopia

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Posted 29 October 2010 - 02:59 AM

View PostJosh, on Oct 28 2010, 05:05 PM, said:

That ruleset looks dreadful. If the core mechanic is the deduce who the wolves are by their actions, then introducing a contrived aspect of relativity is only going to reduce that and increase the reliance on random guesswork.

Anyway,



I think it's fairly safe to say that Tales isn't going to see any more TWG.

Then I'll provide you some entertainment vicariously. From my current game (just vanilla with role reveals off and illustrations) I bring you the most chaotic day 1 ever.

Spoiler


#19 Inflammable Jim

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Posted 29 October 2010 - 11:05 AM

It does actually sound quite fun to GM though _
You know...we lost the first battle of the Chesapeake because of a mysterious...treacherous...Ankylosaurus